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Group work: Work
Final_Shot_01.jpg

WHO MADE WHAT?

Remco Bogaert:

 model and textuur: water bowl horses, plant life, barrel, bottles, water tower, windmill, ground, fence and mountains.

model: bank, carriage and welcome sign.

rigs and animations

Responsible for the set-up of the scene (he worked together on this with Simon)

tumbleweed (he worked together on this with Ezra)

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Simon Philips: 

model: Town Hall en Stables

Responsible for the set-up of the scene (he worked together on this with Remco) and lighting.

Responsible for the render set-up of the scene in Maya.

Worked in Nuke on to comp the scene (with a little bit of help of Ezra).

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Mohamed Tassito:

Model: Church and Barbershop

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Ezra Vleugels:

created the blockout.

Model: saloon, general store, station and drug store

model en textuur: the 3 houses 

tumbleweed (i worked together on this with Remco)

Responsible of putting the textures in the scene.

Helped Simon with some work in Nuke

Putting together the scene in after effects

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Pieter Wauters:

Model: Sheriff en Gunsmith

Created almost all the textures of the buildings.

Responsible for the sound in the scene.

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Programs used to create this scene:

3Dsmax, Maya, Arnold renderer, Substance painter, Nuke and After effects.

Group work: Bio
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